
Their names are also a reference to Dan Tovar and Mark Brown, two of the men that came up with the idea behind the game. I know these people we took stats together last semester.

The library (checkpoint 6) originally had a different setup, instead using more Poltergeists to attack the player in this room, and an aggressor spawning on the opposite side of the wall, walking up the hallway.In earlier builds of the game this would have been the player's first encounter with these enemies. In the following area (checkpoint 5), a small cutscene was meant to fire showing the Faceless bursting through the windows.Early coding for this room let you escape once you put enemies on all three spikes. Impalement nodes exist in the game room (checkpoint 4), but were disabled.This is actually a reduced version of the library, but the bookcase and floor sections are still fully animated. In the area following the dining room has Rick noticing Jen and Dr.These were all instead folded into the first boss.


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